Xenonauts 2 weapons
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Gauss weapons (t3) was armor piercing, and the Gauss Long rifle had HEAT ammo by default making viable till endgame.Beam lasers (t2 weaponry) was more accurate.LW1 weapons had variations beyond damage output : That’s what military history has been about since the first caveman decided to add a stone head to his wooden club, but I agree that tier progression shouldn’t be represented only by damage.
![xenonauts 2 weapons xenonauts 2 weapons](https://puppetswar.eu/media/catalog/product/cache/1/image/1800x/040ec09b1e35df139433887a97daa66f/t/u/turret_weapons_first_batch_013.jpg)
I think you have to keep an element of straight damage progression. I personally don’t like the “soldier-perk” ideas, but I may accept it if it’s “balanced enough”, can’t know without trying that out. (And I kind of remember it being mentioned, just not sure if it was a suggestion on a forum or a developer…) I think this alone is “enough” to make “weapon tiers” obsolete (as long as Tier V doesn’t do more damage to its “counter” than a Tier I of the other kind which is supposed to be better for that kind of armor), and the mutation-system just begs for it. a Biomass Blister Blaster (ok, I made that last one up). Rather than have weaponry advancements be a result of R&D they would be acquired in mission from lockers/bodies of the fallen, and then within that pool of weaponry place a few one offs - A Fostech Origin 12 shotgun, a Cornershot, a KRISS Vector. Place some unique one off weapons into the game world. So rather than upgrading that ballistic rifle to a laser rifle, you could instead choose to develop a night scope, a higher capacity mag, a bayonet, or a silencer for it. So laser weaponry does more damage than it’s ballistic counter parts, but it’s also less accurate, or heavier, or has less ammo capacity, or it overheats.Īllow weaponry to be modded. Give new tiers of weaponry varied, though not necessarily improved stats. So Private Harris has been using the same sniper rifle for a dozen missions and feels like it’s part of him, he’s therefore receiving a hefty accuracy bonus, and will lose that bonus if he switches to a new gun. Give Pheonix Point soldiers perks which relate to how long they have been using a particular weapon. So Private Stone gains a bonus to balistic use, whereas Private Anderson prefers lasers.
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Give Pheonix Point soldiers perks which relate to specific projectile types. If the enemy are given varying resistances and vulnerabilities then all weapon types remain viable, and a good squad loadout as a whole would be one where your team are equipped with a variety or weapon types. For example it stands to reason that there will be some types of armour that are more effective against ballistic projectiles versus lasers, but the opposite could also said to be true, sometimes a ballistic projectile could penetrate where a laser couldn’t.
![xenonauts 2 weapons xenonauts 2 weapons](https://static.wikia.nocookie.net/xenonauts/images/d/de/MAGrifle.png)
It’d be really nice in Phoenix Point to see some alternative approaches to weaponry progression which keep things interesting and engaging for the player. A second downside of this is that there’s no thought required on the player’s part beyond equipping the latest tier of weaponry available to them. They know that tiers II and III will eventually become redundant and so they limit their use of these tiers of weaponry and try to progress to tier IV as quickly as possible. This is all well and good, but what actually happens in practice is that the player, knowing that progression is linear, starves themselves of weapon advancement for the majority of the game. I think this is done to give the player a sense of progression and to allow them to keep up with the, also linear advancement, of the Xenonaut forces. In each case, the latest tier of weaponry is straight away more effective than the weaponry available at previous tiers. I Ballistics > II Laser > III Plasma > IV Mag Something that naffs me off in a number of a games is linear way in which the effectiveness of weaponry progresses throughout the game.Īs an example, I’ve just finished Xenonauts (finally) and the tiers of weaponry available to your team are: